A little while ago, I spend some times with a couple of guilds. It didn't work out, and I restarted Arozcaldo, which at that stage was very nearly a level 2 guild. Regardless of what players say, a level 1 or even level 2 guild is not that interesting to new recruits. I also have the same issue, I like some of the guild perks that a roughly level 10 guild can provide. I also want to have sufficient in-guild toons on a run for guild rep etc.
However, I also am insistant on certain behaviour. Language should be PG, not R. I expect a degree of politeness towards other players, even if they are struggling. (Helping is fine; grinding them into the dirt is not - we have bosses to do that for us).
The only attendance criteria I have is that if you commit to something and can't make it: give your apologies ahead of time, or have a damn good excuse. If you don't want to run on an evening, don't run. If you want to bail 1/2 way through a run; bail. Just don't bail mid pull.
Two days ago, I had two things that other players wanted.
- Raid leadership. I am not the most successful player out there, but in Wrath, did complete all raids up to ICC, and even most of ICC with less than a year of once a week raiding.
- Gold. I could offer guild repairs, pay for guild competition prizes, and assist with bits and pieces.
- 15 minute hearthstone,
- 10% XP bonus
- 5% rep bonus,
- 20% less durability loss on death
For the existing members of Dark Prophecy, I want you to stay. You are what made your guild valuable. I want you to continue in the guild. You now have guild repairs as an additional perk.
I am raiding Sat 8:45pm server time, and I am looking for guild raiders - whether or not you are in Dark Prophecy. The same applies for casual raiders who would like a once a week schedule. Toons that want to do their own thing, be in a guild, but want to avoid /trade being repeated in /guild are also welcome.
I preferred my suggested title. "Guild leveling: The Goblin Way"
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