Once more unto the breach, dear friends, once more;
Or close the wall up with our Alliance dead.
And once more we entered, and once more there were more Alliance dead. I have not had this much ... fun with a boss since Yogg Saron.
There are a lot of players out there with 6/7 Firelands; I am one of them. I'm 6/7 with an 11% attempt (he dies at 10%). Aarrrgh.
LFM Tank/DPS Ragnaros only, you should have at least seen some of the fight; Bonus Queen's Garnet. (Boot ungemmed unenchanted toons.)
I have had 6/7 for a while now: allowed myself to join a fresh run, and took a couple of weeks off. I now have a 6/7 lockout, and ... well it's worth more to me than most players have.
Two Friday's ago; we struggled on phase 2-3 transition. Last Friday, Saturday and Sunday; we started struggling on the final phase. How many wipes : I dunno. Don't want to know.
Now; in terms of players - I am not too fussy in terms of players; I do not expect others to have more experience than I do. There are a core of players that need Ragnaros too; a couple of DPS, myself as heals that have turned up every attempt; cast of 4 or 5 that have turned up for multiple evenings; and a few /trade LFM players - some good; others ... interesting.
I was convinced to try two healing (against my better judgment) : It works. 10 healers can't heal insta-death; 2 healers can heal the rest of the damage.
Now for the script (and problems)
Marker 1 on right hand side; against boss; about 1/3 around platform (on existing floor marking lines)
Marker 2 mirroring it on right hand side.
Set up macro with names of DPS1; Tank1; DPS2; DPS3; DPS 4; DPS5 (pref melee); Tank2, DPS6; Healer1 on LHS, Healer2 on RHS. Pref 1 Melee in the middle, and 1 ranged on the left and right; then strongest DPS in the middle.
Tanks; don't run up and auto attack the boss; that applies to DPS too. A dead DPS on the floor first up is an indicator.
Buff up. No (deliberate) pulls until you do.
/dbm pull 10
Please prepot. I am. You can too. Oh well.
Tanks in the front; taunt every 3 stacks.
Melee to the left and right of tank
Healers in the middle at range
Ranged spread out across the middle - in range of healers.
Everyone 6 yards apart.
Run out of swirly stuff; trap tripper; run in when it becomes a pool; use slowfall, blink, portal, something to land safely. (and yes - every trap not just the first one. cry)
Ranged and healers - watch for hammer; stand on the diagonals to avoid flamewall. You can see from the circles where the walls will go. Healers: remove debuff then heal . (its magic not disease you ... wonderful healer)
Phase 1-2 transition.
Run to your pillar; checking your position.
Stun if you can; don't slow or trap. Get your target to 50%, so it slows. (For blessed sake - no dots; !!@@ I said no slows or traps)
Move on to next target moving at full speed.
Healers help with DPS of fast moving targets. (Why? - are you using dots again?)
Line up on right hand side marker - still 6 yards apart.
Avoid hammer flamewalls; wait for seeds then run to other marker.
Healers : use big AOE.
DPS: AOE the many adds.
Everyone : Watch for floor on fire; if it is on the marker scream MOVE MOVE MOVE!! (mute vent. cry. omg they died. again.) Heal like mad if you had to move from AOE circles.
Spread out. Watch for firewalls.
Wait for it : Seeds haven't dropped yet.
Ok Seeds dropped : Run to first marker. and repeat
(Preferred) Rag to 40% or wait for seeds (how the hell can you run from seeds while dealing with a split hammer; oh well - run in ... again ... again)
Phase 2-3 transition
As per phase 1-2; but this time tanks only stun their adds; and then pick up the Lava Scions.
DPS the adds as before, but help out with the tank's add;
Healers DPS too on the close side; Tank takes damage - heal. (panic, do magic; how did I survive that? How much health did I have? 500? don't look - don't ask)
Try to keep the furthest son's alive while you DPS the Scions.
If you get the debuff you poop fire that hurts you, heals them; so run around the back of the raid.
Pray that this is the time.
Pop hero, Get the Lava Scion's down
Kite the meteors (but not through the middle of the raid). Sprint abilities help (including a holy priests bubble). Use a ranged attack to knock the meteor away from the raid. Don't run against the outside boundary in case of being caught between the Meteors and the burning floor.
Die. I am sure it's in the script somewhere.
Oh look 15% you can do it. Really. Tank & Healer (8 dead); it's only 5% with 20 meteors up. GoGoGo.
Oh look - someone has to go. Thanks for coming; really it's all good. The DPS that did how little? wants to go - look even harder.
LF DPS that has seen the fight. Haven't seen him at all? cry. Gemmed and chanted - ok. (remember to put the healer next to the newbie for extra dps on transition phases)
Oh look at the time; We got really close that time. I know you said you could only do a few more attemps ... a long time ago. If you need to leave thats OK. If you want to stay, I won't boot you (but I have no idea how you will get to work tomorrow at 4am).
Oh. Its ... that time. I have no idea how *I* am going to get up in the morning to look after 6yo in first life. Thanks for coming? Same time next friday? Calendar invites incoming.
Until next Friday night 13 Jan 2012; 8:30 server Alliance, Caelstrasz. LFM Ragnaros only, you should have at least seen some of the fight; Bonus Queen's Garnet; whisper/in game mail Foofixit, when we Cry Havoc, and let slip the dogs of war.